Kick gum and chew ass

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This was a game that spread via nonconventional means, from newsgroup posts to shareware kiosks in the local Staples in my case, along with many other cash-poor eight- to ten-year-olds. As a result, there is a preponderance of retrospectives on DOOM, but not many contemporary reviews that are available without a robust archival search. The game was as much a flashpoint for modern gaming when it was released in 1993 as any other game in history, and it arguably influenced the medium for American gamers more than any other.

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It’s difficult to find reviews of DOOM that aren’t retrospectives. The following is an excerpt from Story Mode: Video Games and the Interplay Between Consoles and Culture, by Trevor Strunk.